Visa Payments Forum 24
Client: VISA
3D Design Team: Oliver Cobb, Jen D’Agosta, Jo Hee Lee, Madison Szittai
2D Graphics Team: Alexis Contreras, Matthew Hogan, Cody King
Software: Vectorworks, Rhino3D, Unreal Engine with Quixel
Professional work done for Imagination The Americas Inc
My involvement regarding the 3D modelling and visualization of these spaces begun with converting the CAD drawings of the existing site: Moscone West Convention Center in San Francisco into a 3D model.
Whilst digital modelling these spaces and texturing them in Unreal Engine, referencing virtual tours online and existing site photos, the challenge was to achieve a visual coherence between the digital model & the real spatial qualities on site.
The next challenge was to establish a DCC to Unreal Engine workflow that best allowed for quick modifications, additions and sometimes a total overhaul of the design option.
Concepting, designing and digital modelling the design proposals for eahc activation space.
Texture mapping for numerous graphics that were constantly changing and seeking client approval.
Per camera/level sequence lighting & objects to achieve the desired visual expression in various spaces throughout the convention center.
Use of levels to allow for quick overall axonometric views per floor level.
Spawnable objects in Level sequences to keep frame rates in editor mode decent.
These visuals were ultimately crucial in the winning of the RFP pitch, the fast paced weekly turnarounds for client meetings and the final ‘state’ of design prior to activating on-site & build.