VR Construction site tour (NYU Tandon Capstone Project)
Objective: Design a VR construction site tour demonstrating VR fundamentals
Software: Unity 2019
HMD: Oculus Quest 1
Date: July 09 2021
Result
Features
- Teleportation (Raycast) & Locomotion (Continuous move & turn)
- Waypoint teleportation via player user interface
- Object Interactables (Raycast grab & pivot point grab on object)
- Animating vehicles & text
- Applying materials & textures, adjusting materials properties & tiling
- Creating a player UI that allows for quick scene management
- Light & skybox controllers through buttons, sliders & toggles
- 3D spatial audio
- Inserting video players & images
Notes
My first ever VR project after multiple tutorials!!!
To improve
Better player UI that allows the option for hiding/showing
Design better GUI
Find a better way to record while in play mode (Currently screen recorded natively within Oculus quest 1) - Explore Sidequest option
Enable/disable Raycast from controller depending on scene area that need it (Raycast is distracting sometimes)
Better light baking & understanding of lighting controls
Maximize performance for VR - some parts definitely felt laggy - to troubleshoot/review