VR Construction site tour (NYU Tandon Capstone Project)

Objective: Design a VR construction site tour demonstrating VR fundamentals
Software: Unity 2019
HMD: Oculus Quest 1
Date: July 09 2021

Result

Features
- Teleportation (Raycast) & Locomotion (Continuous move & turn)
- Waypoint teleportation via player user interface
- Object Interactables (Raycast grab & pivot point grab on object)
- Animating vehicles & text
- Applying materials & textures, adjusting materials properties & tiling
- Creating a player UI that allows for quick scene management
- Light & skybox controllers through buttons, sliders & toggles
- 3D spatial audio
- Inserting video players & images

Notes
My first ever VR project after multiple tutorials!!!
To improve

  • Better player UI that allows the option for hiding/showing

  • Design better GUI

  • Find a better way to record while in play mode (Currently screen recorded natively within Oculus quest 1) - Explore Sidequest option

  • Enable/disable Raycast from controller depending on scene area that need it (Raycast is distracting sometimes)

  • Better light baking & understanding of lighting controls

  • Maximize performance for VR - some parts definitely felt laggy - to troubleshoot/review

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